Whitebox Style - Environment - Level Design Concept Art - Game Dev Tool

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CGI styleGame Scene DesignBuildingSpace & SceneObject Enhance
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CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info
CGI style,Game Scene Design,Building,LoRA,SD 1.5Image info

It's dangerous to go alone! Take this LoRA!

Use this LoRA to create grayscale environment concept art to help coming up with ideas for level layouts and scenes.

The model is trained on generated images only.

Usage

Use the trigger word: "WhiteboxStyle" along with the LoRA to use it.

Recommended weight: 0.4-1.0

Recommended sampling method: Euler a

Tips & Tricks

If you're getting too much color, try adding "monochrome" to your prompt

Not enough colors? Add some accents or colors by writing the name of the color at the start of the prompt.

Higher weights tend to give you more sharpness and more abstract shapes.

Useful keywords for the prompt:

  • indoor can be used to set the location to be indoors.

  • platform / bridge / path lets you add more places for characters to walk.

  • cubes / blocky / box adds cubes and blocky shapes to your levels, can be good for platforms.

  • lowpoly / low-poly can add a bit of a lowpoly effect to your level, but it's not part of the training data.

Recommended models

GAME DEV TOOLS 03 / TOPO

Locations to explore

  • rooftops

  • dilapidated

  • dungeon

  • temple

  • moonbase

  • mansion

  • city

  • library

  • warehouse

  • factory

  • nuclear facility

  • lab

  • post-apocalypse

Prompt keywords to add detail

  • overgrown

  • wires

  • wireframe

Like it? Feel free to do the coffee thing:

https://ko-fi.com/mnemic

https://www.buymeacoffee.com/mnemic

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