SYK006-2DGameIcon

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CGI styleGame Icon & Prop DesignObject EnhanceClothing
最近更新:初回公開:
CGI style,Game Icon & Prop Design,Object Enhance,Checkpoint,SD 1.5Image info
CGI style,Game Icon & Prop Design,Object Enhance,Checkpoint,SD 1.5Image info
CGI style,Game Icon & Prop Design,Object Enhance,Checkpoint,SD 1.5Image info
CGI style,Game Icon & Prop Design,Object Enhance,Checkpoint,SD 1.5Image info
CGI style,Game Icon & Prop Design,Object Enhance,Checkpoint,SD 1.5Image info
CGI style,Game Icon & Prop Design,Object Enhance,Checkpoint,SD 1.5Image info
CGI style,Game Icon & Prop Design,Object Enhance,Checkpoint,SD 1.5Image info
CGI style,Game Icon & Prop Design,Object Enhance,Checkpoint,SD 1.5Image info
CGI style,Game Icon & Prop Design,Object Enhance,Checkpoint,SD 1.5Image info
CGI style,Game Icon & Prop Design,Object Enhance,Checkpoint,SD 1.5Image info
CGI style,Game Icon & Prop Design,Object Enhance,Checkpoint,SD 1.5Image info
CGI style,Game Icon & Prop Design,Object Enhance,Checkpoint,SD 1.5Image info

QQ exchange group 753289747. The group

will publish an introduction to the closed beta model from time to time:

The

large model of the game icon can be drawn straight out or set to another Lora. The pure black background is easy to cut. The images that can be produced include but

are not limited to example images. Please explore for details

With my Pixel Lora, I can see various pixel

icons FP16 and FP32 mainly differ in model accuracy and volume. There is no difference in actual measurement and actual drawing


Generating suggestions:

You can refer to the example image for keywords, and I've added six negative embedding models (you don't need it, please test

the effects yourself) Negative Embedding for Consequences,

supercha-neg,

async's negative V6, easynegative V2, badhandsv5

Badhandsv4


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