Yuzu

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AnimeAnimeGirl
최근 업데이트: 첫 번 게시:
Anime,Anime,Girl,Checkpoint,SD 1.5Image info
Anime,Anime,Girl,Checkpoint,SD 1.5Image info
Anime,Anime,Girl,Checkpoint,SD 1.5Image info
Anime,Anime,Girl,Checkpoint,SD 1.5Image info
Anime,Anime,Girl,Checkpoint,SD 1.5Image info
Anime,Anime,Girl,Checkpoint,SD 1.5Image info
Anime,Anime,Girl,Checkpoint,SD 1.5Image info
Anime,Anime,Girl,Checkpoint,SD 1.5Image info
Anime,Anime,Girl,Checkpoint,SD 1.5Image info

Yuzus goal are easy to archive high quality images with a style that can range from anime to light semi realistic (where semi realistic is the default style). Be aware that some prompts can push it more to realism like "detailed". If faces apear more near the viewer, it also tends to go more realistic.

My Discord for everything related to anime models and art. You can support me on my patreon and if you are interested, we also have a collaboration of multiple AI artists named Sinful Sketch Society that you can support!

Baked in VAE is clearvae_variant. You can also use klF8Anime2, to push the colors, but eyes can get blurry.

Supporters:

Thanks to my supporters Riyu, SETI, Jelly, lawrencium_Lr103, Alessandro and Kodokuna on my patreon!

You can support me on my patreon, where you can get early access to newer model versions.

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Using the model:

Use mostly danbooru tags. No extra vae needed. For better promting on it, use this LINK or LINK. But instead of {}, use (), stable-diffusion-webui use (). Use "masterpiece" and "best quality" in positive, "worst quality" and "low quality" in negative.

My negative ones are: (low quality, worst quality:1.4) with extra monochrome, signature, text or logo when needed.

Use clip skip 1 or 2 with sampler DPM++ 2M Karras or DDIM. I use clip 2.

Don't use face restore and underscores _, type red eyes and not red_eyes.

Biggest change, it is a bit more realistic.

What is better:

- Better constructed backgrounds and clothes (on most occations)

- Hands are slitly better

What is better/worse for some:

- a bit more realistic, mostly noticeable on the eyes (a bit smaller in compare) with more visible nostrils.

Tested on clip2 with mostly CFG Scale 7 to 8

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