Cinematic_Render_Style_Illustrious

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CGI styleBoyStyle Boost
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CGI style,Boy,Style Boost,LoRA,IllustriousImage info
CGI style,Boy,Style Boost,LoRA,IllustriousImage info
CGI style,Boy,Style Boost,LoRA,IllustriousImage info
CGI style,Boy,Style Boost,LoRA,IllustriousImage info
CGI style,Boy,Style Boost,LoRA,IllustriousImage info
CGI style,Boy,Style Boost,LoRA,IllustriousImage info
CGI style,Boy,Style Boost,LoRA,IllustriousImage info
CGI style,Boy,Style Boost,LoRA,IllustriousImage info

This model was trained on images designed to mimic the style of high-end game renders. The goal was to capture the feel of a cinematic moment—like a still frame pulled from a story-driven cutscene in a AAA game. Right now, it's focused primarily on generating expressive human portraits paired with rich, visually striking backgrounds.

While it's built to be compatible with the base Illustrious model, it really shines when run with QuillworksV15. The results there tend to have more depth, better lighting, and a painterly realism that makes each image feel like part of a larger narrative. If you're looking to create characters that feel like they belong in a beautifully crafted game world, this model is a great starting point.


Best Checkpoint: QuillworksV15

CFG: 5-6

Strength: 0.5-1.0 (I like 0.9)

Scheduler and sampler: Euler a, Simple gives reliable output (DPM++ 2M and Karras also gives good output)

I recommend hires fix using ESRGAN_4X at 1.25 upscale, denoise set to about 0.6.

Triggers: "unreal engine 5" and "realistic" are both trigger words, use them in that order.

I recommend putting this in your negative prompt "bad quality, low quality, artifact, signature"


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0.9
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