Whitebox Style SDXL - Environment & Level Design Concept Art Game Dev Tool
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CGI styleGame Scene DesignSpace & SceneObject Enhance
v1.0
Recently Updated: First Published:




















Usage
Use the trigger word: "WhiteboxStyle" along with the LoRA to activate it.
Example prompt: WhiteboxStyle ancient temple ruins <lora:WhiteboxStyleXL:1>
I've found that most settings work well with this model. No special samplers or CFG-scale.
Note:
I may be using the following extensions in the reference images: FreeU or ADetailer / Face Editor. I may also be using a specific Hires Checkpoint (swaps to another model when doing the hires steps). If your results don't match mine exactly, this may explain why.
Tips and tricks
Here's a list of keywords you can use to enhance the different effects of the model.
monochrome
ambient occlusion
You can also add some color by using prompting like:
red two-tone color
Other good prompt words
indoor
outdoors
platform
bridge
path
cubes
blocky
box
lowpoly
low-poly
Training Data attached.
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CFG
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