Evolution from realism to 3D

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CGI styleAnime CharacterGirlCharacter
Recently Updated: First Published:
CGI style,Anime Character,Girl,LoRA,SDXL
CGI style,Anime Character,Girl,LoRA,SDXL
CGI style,Anime Character,Girl,LoRA,SDXL
CGI style,Anime Character,Girl,LoRA,SDXL
CGI style,Anime Character,Girl,LoRA,SDXL
CGI style,Anime Character,Girl,LoRA,SDXL
CGI style,Anime Character,Girl,LoRA,SDXL
CGI style,Anime Character,Girl,LoRA,SDXL
CGI style,Anime Character,Girl,LoRA,SDXL
CGI style,Anime Character,Girl,LoRA,SDXL
CGI style,Anime Character,Girl,LoRA,SDXL
CGI style,Anime Character,Girl,LoRA,SDXL

Introduction

As the weight increases from small to large, it changes from realistic effects

to 3D effects (mainly influencing people).

1. This is the first version, and

further iterations are needed.

2. Negative weights

can make the picture more realistic.

3. For weights above 1.0, the 3D effect becomes obvious

. The recommended weight is 1-1.6; example

See the first image in the return map area. There is an explanation in it. Thank you for using it.

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